![]() Like DayZ, places are relatively far apart. It's a hand-made world of desert, forest, snowy mountains, dotted with abandoned buildings, towns and villages a place still in flux as the developers play God with the landscape. It can be wholly unpleasant, which is the entire point. I've died seconds after spawning on a few occasions, I've watched people chasing others and did my best to get out of sight. Loot is semi-rare, and you can always rely on people to be assholes right from the second you're born. Life is hard, made harder still by heading north where the cool things are. Like DayZ, how do it is completely up to you. You spawn with only a bandage, sword, water bottle, and an eye (that sends chats out to the world - I'll explain later) in your inventory. ![]() There are no other NPC creeps to mess with, just the undead. This time it's because zombies are meaner, stronger, faster and can see you from a long way away. Survival like it used to be, back when you couldn't easily sidestep a zombie because you didn't know what the hell you were doing. A server-side mod that puts you and other players into a world without rules. You'll note the similar naming convention: this is DayZ in Minecraft. In the same way that DayZ turned Arma II feral. Really, I was screaming and swearing and panicking and clenching. I say "remembered", like I rationalised it. It wasn't until I was leading a conga line of zombies through a dark forest, hunger stinging me, dehydration stabbing away, that I remembered the fear it can instil. I'd forgotten that Minecraft can be terrifying. ![]()
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